package JAVASE520;

import java.util.Random;

public class Role {
    private String name;
    private int blood;
    private char gender;
    private String face;//长相是随机的
    String[] boyfaces={"风流倜傥","气宇轩昂","玉树临风","相貌英俊","五官平平","一塌糊涂"};
    String[] girlfaces={"闭月羞花","沉鱼落雁","隔壁翠花","相貌平平","亭亭玉立","美奂绝伦"};
    //描述攻击行为
    String[] attack_desc={
            "%s使出了一招【背心钉】，转到对方的身后，一掌向%s背心的灵台穴拍去。",
            "%s使出了一招【游空探爪】，飞起身形自半空中变掌为抓锁向%s。",
            "%s大喝一声，身形下伏，一招【劈雷坠地】，捶向%s双腿。",
            "%s运气于掌，一瞬间掌心变得血红，一式【掌心雷】，推向%s。",
            "%s阴手翻起阳手跟进，一招【没遮拦】，结结实实的打向%s。",
            "%s上步抢身，招中套招，一招【劈挂连环】，连环攻向%s。"
    };
    //描述被打反应
    String[] hurt_desc={
            "结果%s退了半步，毫发无损",
            "结果给%s造成一处瘀伤",
            "结果一击命中，%s痛得弯下腰",
            "结果%s痛苦地闷哼了一声，显然受了点内伤",
            "结果%s摇摇兄晃，一跤摔倒在地",
            "结果%s脸色一下变得惨白，连退了好几步",
            "结果「轰」的一声，%s日中鲜血狂喷而出",
            "结果%s一声惨叫，像滩软泥艇塌了下去"
    };
    //空参构造方法
    public Role(){};
    //带参构造方法
    public Role(String name,int blood,char gender){
        this.name=name;
        this.blood=blood;
        this.gender=gender;
    }
    //随机索引
    Random r=new Random();
    int index=r.nextInt(boyfaces.length);
    int index1=r.nextInt(girlfaces.length);

    //外貌
    public String getFace() {
        if(gender=='男'){
            this.face=boyfaces[index];
        } else if (gender=='女') {
            this.face=girlfaces[index1];
        }else {
            this.face="难以评价";
        }
        return face;
    }

    public void setFace(String face) {
        this.face = face;
    }
    //姓名
    public String getName() {
        return name;
    }

    public void setName(String name) {
        this.name = name;
    }
    //血量
    public int getBlood() {
        return blood;
    }

    public void setBlood(int blood) {
        this.blood = blood;
    }
    //性别
    public char getGender() {
        return gender;
    }

    public void setGender(char gender) {
        this.gender = gender;
    }
    public void attack(Role aizou){
        int index2=r.nextInt(attack_desc.length);
        //攻击
        System.out.printf(attack_desc[index2],this.getName(),aizou.getName());
        int power=r.nextInt(20)+1;
        //剩余血量
        int remain=aizou.getBlood()-power;
        remain=remain<0?0:remain;
        //更新血量
        aizou.setBlood(remain);
        //反应
        switch(remain/10){
            case 12,11,10,9-> System.out.printf(hurt_desc[0]+'\n',aizou.getName());
            case 8-> System.out.printf(hurt_desc[1]+'\n',aizou.getName());
            case 7-> System.out.printf(hurt_desc[2]+'\n',aizou.getName());
            case 6-> System.out.printf(hurt_desc[3]+'\n',aizou.getName());
            case 5-> System.out.printf(hurt_desc[4]+'\n',aizou.getName());
            case 4-> System.out.printf(hurt_desc[5]+'\n',aizou.getName());
            case 3,2-> System.out.printf(hurt_desc[6]+'\n',aizou.getName());
            case 1,0-> System.out.printf(hurt_desc[7]+'\n',aizou.getName());
        }
    }
}